Luke Ballard Showreel 09 from Luke Ballard on Vimeo.
Friday, 15 May 2009
filling the space

now that the corridor has been lit and textured its time to start adding objects so that it doesnt feel so empty. here is the first of those objects. a wheelchair.....
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Double Project
rockman sfx project
ok here is the rockman movie for our sfx project if we have time we might do some last minute adjustments as the camera shake isnt really working how i want it. but this will do for now.
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sfx
rockman last scene almost done
here is the last scene of the rockman video still needs camera shake sound and bullets
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sfx
canteen lighting


I have been playing around with the lighting in the canteen and finally im happy with it. only problem is it takes 6 minutes to render a frame....
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Double Project
Tuesday, 12 May 2009
compositing and laser test
for the short sfx project where a statue of bush gets killed by a lamp my role was to light and render the objects to match the scene and then composite it together. This is also a first attempt at making a laser which still needs work.
Tuesday, 5 May 2009
sss practice

Been experimenting with subsurface scattering for the nurses skin heres the result. the nurse was modeled by eb.
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Double Project
Monday, 4 May 2009
corridor

here is the corridor so far still needs more detail added to make the scene more interesting but im happy with the lighting.
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Double Project
texturing corridor



I have been texturing and lighting the corridor trying to get some different looks here are some renders.
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Double Project
Sunday, 26 April 2009
Enter the spitfire
For our rockman vid we decided it would be cool to have a spitfire burst into the scene and take him down. here is the first test for having the spitfire enter the scene.
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sfx
Its all coming together!!!
We recently merged the character into the morgue to see that everything was lining up correctly. here is the result and another one with abit of tweaking in after effects..
After:
Before:
After:
Before:
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Double Project
Tuesday, 21 April 2009
focus and particles
To give the impression that the rockman is close to the camera I have burred him abit to make him appear out of focus. I also realised that the particles for the second step were infront of the first step particles so I have corrected this. I have also noticed that the shadow is wrong as eb and daves shadows go to the left so I will have to correct this also.
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sfx
Monday, 20 April 2009
playing with particles
To give the footsteps more realism i have been seeing how to add dust. Here is my first particle test..
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sfx
Sunday, 19 April 2009
scene 2 test
done some more work to the footprints think it looks abit better now but still alot of work to do........
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sfx
Friday, 17 April 2009
Texturing spitfire
Dave modelled the spitfire and my job was to texture it so here is a turnaround to show the textures.
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sfx
Thursday, 16 April 2009
foot prints
i have been trying to figure out how to make it appear like the rock man is making dents in the ground as he walks and so far this is what iv come up with. the problem is he looks like hes walking through snow so some refinments are needed.
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sfx
Painting practice

I recently decided to break out my wacom tablet and do some digital painting just for practice. I didnt do the drawing only the painting see what you think.
Maya crash course



Unfortunatly the morgue which i textured and lit in 3dsmax isnt going to be compatable with the rig eb is using to animate. This meant that I would have to redo it all in maya and fast! heres my attempt so far...
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Double Project
Friday, 10 April 2009
tweaking
When I watched it back I could see that something wasn't right so and I realised I hadn't turned the shadow on. so here the version with he shadow and also I changed the opacity to give the impression the rockman is getting closer. Not sure if I mentioned but the rockman was made by ebnelkim you can check out his blog in my list of artists on the right.
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sfx
Thursday, 9 April 2009
rockman
Today I put ebs rockman into the scene but unfortunatly there was a giant lens flare on the footage so it looks a little strange wheen they ren down hill. anyway heres the result
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sfx
morgue almost done


today i have been tweaking the lighting and texturing within the morgue and also replaced a couple of the items.
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Double Project
Tuesday, 7 April 2009
rock man test
a basic test for our sfx project where a giant rock monster will chase dave and eb
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sfx
Sunday, 5 April 2009
THINK!.....after effects keying test
here is a quick test i did using a green screen as seen on videocopilot.net its abit roughbut the pronciples are there.....
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sfx
Friday, 3 April 2009
tank for war scene
This week i will be creating the war scene so I started by modeling a tank. Here is a render of the tank and an animation of the wheels moving.

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sfx
Friday, 27 March 2009
war scene test
I made this scene as a test to see how it would look if we made a mini war scene obviously needs work.... but you get the gyst
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sfx
Thursday, 26 March 2009
beach track
I track some footage I took at the beach and using 3ds max put some people walking on it and did a layer of fog in after effects.
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sfx
hill track test
I tracked some footage we got from the top of devils dyke and here is the result
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sfx
Sunday, 22 March 2009
first person torch test
just another test to see how the torch looks parented to the camera still got a long way to go in terms of texturing and animating as you can tell....
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Double Project
started lighting and texturing the morgue
here is a quick test to show the torch moving about the morgue
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Double Project
Friday, 20 March 2009
jack in the box
Daves idea is to have a jack in the box killed by a lamp for being annoying here is the idea and a tracking test
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sfx
Boat sinking 1st attempt
ok so the idea is that eb throws a stone and it hits a boat making it sink. Being an after effects noob i threw this together.. feel free to laugh or cry
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sfx
Friday, 13 March 2009
suicide test
a friend of mine gladly volunteered to help me out with my special effects project. Not sure he knew what he was letting himself in for.......
Composite test
I wanted to know that I would be able to create the same effect in the video of the canteen as i did with the picture so i rendered out a quick flythrough and using after effects was able to get pretty close using colour correction and enhancing the atmosphere layer.
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Double Project
textured canteen in photoshop

after that i took it into photoshop to adjust it and get enhance the atmosphere using various layers.
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Double Project
canteen texture

I have started textureing the canteen which will be the final scene in our animation just so we can get a feel for how it will look.
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Double Project
Sunday, 8 March 2009
tracking test
I did a tracking test using after effects and boujou and this is the result.
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sfx
Monday, 2 March 2009
monster turnaround
turnaround of the monster with wireframe
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Double Project
Saturday, 28 February 2009
final composite
probably doesnt look much but the slight tweaks make it alot more atmospheric the only trouble is you cant really tell with the poor quality online but here it is anyway:
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Double Project
composting test
composting is something which i havent yet tried so i made multiple passes of the canteen gun scene and put them together in after effect just to tweak the image. here are the passes
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Double Project
gun test in canteen
So having learned how to use rayfire to create the machine gun i decided to test it out on the concept canteen i made and heres the result:
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Double Project
gun test
the grand finale for our animation is going to be a gatling gun tearing a room apart so i have been doing some tests for this
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Double Project
physics test
i have been doing some test recently to enable me to use particles and physics the give our new project more realism. here is a video demonstrating gravity
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Double Project
Friday, 13 February 2009
Adding Enviroment
I then put it into photoshop for abit of tweaking.

Just to see how the creature would look in a scene i added a quick room and adjusted the lighting.

Just to see how the creature would look in a scene i added a quick room and adjusted the lighting.

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Double Project
Wednesday, 11 February 2009

Once I had done this i decided to add some textures just to get more of a feel for the creature but i got abit carried away.
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Double Project
monster update

I havent yet finished the monster but i wanted to check that the normal and cavity map would work so this was a test.
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Double Project
Thursday, 5 February 2009

Once I had the sketch done I then used photoshop to colour it to see what sort of colours looked best.
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Double Project
Beast concept

In preparation to my newest assignment I have been designing a monster. Here is the initial concept drawing I did
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Double Project
Wednesday, 14 January 2009
shanty town WIP

This is the latest shot of my shanty town im making its far from complete. please let me know what you think.